

Ballad of the Hired Gun
This adventure is meant as an introductory scenario to the Mechwarrior Role-Playing Game and it’s presented in a generic format, unconnected to any particular edition. The Heroes are assumed to be freelance mercenaries who are just entering the mercenary trade. For some of them - if not all - this is their first contract and it is not necessary that they know each other prior to this adventure. The adventure begins just after the conclusion of the Clan Invasion and takes the Heroes to the Periphery of the Free Worlds League on a contract to defend an obscure planet from the predations of pirates. What they find is not what they expect but that should be a reality check for the vagaries of the mercenary trade. Should they survive this contract and claim victory, they’ll earn the spoils of war and they’ll be well on their way to carve their own legend in the turbulent and war-wracked vastness of the Inner Sphere. [Published in December 2022]
The Voiceless Lament
This is a Deathwatch adventure meant for two players - what I call a Buddy Marine adventure. One of the players should belong in the Deathwatch while the other is a Chapter Marine. It is meant for novice players and it can serve as a campaign’s introductory adventure for two of the players. The Buddy Marines have to make their way through the forlorn wastes of Saguros and track down the lost Omnia Squad. Their long march will be challenged by the techno-barbarians of the Kaa civilization; on top of that, they’ll have to overcome mutant beasts and the environment itself. Their only clue that some of the Brothers of the Omnia Squad are still alive is the voiceless lament and it gives them the will to go on when the going gets tough. Through it all, the Buddy Marines know that the worst challenge lies at the very end of the road, when and if they find the Omnia Squad and face the foe that conquered them.
